![]() ![]() The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility. The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Standoff is best suited for mid-size symmetrical objective games. Each base has quick access to a Warthog out front, and a Spartan Laser in the middle. It also has a similar division of power weapons, with both sides having access to rocket launchers. Widely billed as a spiritual successor to maps such as Blood Gulch and Coagulation, as well as Battle Creek and Beaver Creek, Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides.
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