![]() "A thing that I learned, as well, is that it's always late afternoon in D&D," says Spargo-Ryan. I just could not get enough story, and Dungeons & Dragons just offers more story, but in a creative way," says the writer. ![]() "That's a lot like being a writer thinking of the reader's experience of the story." Building characters and worldsĪs a kid, McTiernan often struggled to find others to play the game with her - but that didn't stop her from poring over D&D manuals. The other element that was foundational for Chee's writing was the need, as DM, to think through the many possible situations that your players might encounter or activate. "It was a very intimate storytelling experience." "At a very basic level, it was watching people hang on my words, watching them waiting for the next thing I would say, noticing how the way I would tell the story of the game would affect their experience of the game," says Chee. He says being a dungeon master had a direct impact on his development as a writer. there's a certain place in the gameplay where you give up control - that's the roll of the dice." "It's something between storytelling and gambling. ![]() you're entering into a clairvoyant state". Chee describes the relationship between DM and players as an “anticipatory, almost sort of co-dependent relationship.
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